I am still struggling with combining nodes to achieve a good looking flake material with brilliant bright flake dots and a sharp light reflection BUT less strong environmental reflection.
Specifically because of this mixing I feel that when I layer materials they only mix together - but I would like to add just the reflection onto a diffuse base material like a clear coat.
This is my reference image I try to achieve:
This is what I have sofar - any tips? Is this currently even possible with Cycles?
Keyshot and VRay have dedicated shaders just for that.
You can also notice that there is a render artifact black dots !?