Okay, i decided to start on this since i had the model from testing out caustics one day (in the blender general forum i think) anywho… here are some screenshots.
Old one from testing caustics:
New glass same scene, same beer and bubbles too:
Current Blender shot:
Trying to think of how to get head without killing rendertimes (which are @#$! on this box anyhow 333mhz p-II).
Particles, out obviously, i’m considering metaballs though may need to writy python to restrain them (ie fill a mesh with metaballs) or an image/displacement map on a solid mesh. Like to know the communities thoughts on these ideas. Or how do you go about getting a little head