Character Customization (0%) - Still Making Assets
Battle System (80%)
Chatting (80%) - Global Chat is completed, however, there will be other systems like emoting and in-view speech. Also the scrolling has been completed.
Click Movement (90%) - Completed but is a bit clonky.
Free Camera (100%)
Zoom In/Out Feature (100%)
Classes (20%) - Boxer Class by default doesn’t really need much, and will be the first class to be implemented into the battle system.
Companions (0%) - This will be for horses, or other creatures you can ride to get around.
(This list will update as things continue to progress)
hey, maybe u doing it fine already, but in case of …
if you want to play a single animation per time, be able to disrupt it anytime and repeat the same animation if not. Here’s a very simple setting that doesn’t spam calls
Hello!
I want to inform everyone this game is still in development. It has been progressing. More kinks were fixed with the networking. I can say it is getting to a point where progress will skyrocket to a beta. Anyways, subscribe to the Youtube channel where I post the development process more frequently.
looks like more and more people are migrating to Godot … please, give us here you continuous feed-back on your progress on Godot along with your project
only reason this project is not getting the attention it deserves is because there are so many other games out there. this project is way more interesting to me than games that took millions to develop.
I honestly like Godot,
the multiplayer stuff took me only 3 minutes to set up, and 2 additional days to learn how to put togethere character customization and chatting. But this game has been my baby, and I think I might take a return. Perhaps I just needed a break and see what else is out there.
I been feeling Nostalgic about this project and kinda regret my decision on pulling the plug. I am going to make a return to this. I took down the source. Though IDC if people downloaded it already and wanted to play with it. Godot is a really good engine, but like I told blenderaptor I think I just needed a break from it.