(MMO) New Age Fantasy

This game will be a roleplayers fantasy. A 3D Anime-style MMO where the players create their story. Currently WIP

Original textures created in gimp.

WIP Battle System

Work In Progress Chart

  • Networking (100%)
  • Character Customization (0%) - Still Making Assets
  • Battle System (80%)
  • Chatting (80%) - Global Chat is completed, however, there will be other systems like emoting and in-view speech. Also the scrolling has been completed.
  • Click Movement (90%) - Completed but is a bit clonky.
  • Free Camera (100%)
  • Zoom In/Out Feature (100%)
  • Classes (20%) - Boxer Class by default doesn’t really need much, and will be the first class to be implemented into the battle system.
  • Companions (0%) - This will be for horses, or other creatures you can ride to get around.

(This list will update as things continue to progress)

Check Out The Youtube Page

4 Likes

Made my own battle music! I hope yall enjoy it!

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Some more work on the textures!

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some level designing!

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For just one character in the scene and simple, don’t you think the animations are too heavy?

play testing with a friend.

Oh hey, I missed your comment!
Sorry. Yeah, I think it’s because I have an always sensor thing on it. I haven’t addressed it yet, but will. lol

hey, maybe u doing it fine already, but in case of …

if you want to play a single animation per time, be able to disrupt it anytime and repeat the same animation if not. Here’s a very simple setting that doesn’t spam calls

  • The Actuator sensor is triggered each time the Action actuator has played the animation
  • The Keyboard sensor will trigger the python script each time you push a button on your keyboard
  • The script will schedule the parameters of the Action actuator AND will automatically reboot the Action actuator if you change the animation.

I can give you an example of the moves.py if u want

Thank you so much. <3 I ended up fixing the issue already, but I really appreciate you for coming to help!

New animations!! Thanks to Mixamo, the game now has decent animations.

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Textures went low res to really give that retro feel I am looking for!

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Hello!
I want to inform everyone this game is still in development. It has been progressing. More kinks were fixed with the networking. I can say it is getting to a point where progress will skyrocket to a beta. Anyways, subscribe to the Youtube channel where I post the development process more frequently.

Latest, game progress.

3 Likes

looks like more and more people are migrating to Godot … please, give us here you continuous feed-back on your progress on Godot along with your project

only reason this project is not getting the attention it deserves is because there are so many other games out there. this project is way more interesting to me than games that took millions to develop.

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I honestly like Godot,
the multiplayer stuff took me only 3 minutes to set up, and 2 additional days to learn how to put togethere character customization and chatting. But this game has been my baby, and I think I might take a return. Perhaps I just needed a break and see what else is out there.

I been feeling Nostalgic about this project and kinda regret my decision on pulling the plug. I am going to make a return to this. I took down the source. Though IDC if people downloaded it already and wanted to play with it. Godot is a really good engine, but like I told blenderaptor I think I just needed a break from it.

Have you tried Range Engine?