Mocap in blender to Unity engine?

So I got kinect v2 to use as a motion capture and that all works fine, but then when I try to save an action i recorded using motion capture it only saves one motion and I cant create a new one or overide the old one, I would have to delete all the keyframes and record a fresh one.

Hopefully that makes sense.

Thanks!

“Push down” into the NLA editor, I believe FBX format directly supports named actions using NLA tracks. Don’t quote me on that because I don’t use Unity, I found that out while I was researching DAE/Collada. Even if it doesn’t, you can always “Bake action” to get the NLA track back into an action.

26%20PM

I tried pressing the push down, but it gave error say “Action must have atleast one keyframe or an f modifier”

Do you have the armature selected?
You should see keyframes like the two dots in the above picture.