Hi everyone!
I’m having an issue with an armature exported from Brekel:
What happens is that the bones get twisted at several places, due to the fact that the bones exported from Brekel and Blender’s native ones, are using different axis orientation. According to Brekel’s FAQ page, the preset inside Brekel should be set to “Biped”, while the import settings in Blender should be set to “Quaternions”. Unfortunately, that doesn’t make any significant difference. I also know there’s an option to untwist selected bones using Blender’s motion capture tools, but that option doesn’t have any effect at all, at least not in the current version of Blender (2.67).
I’ve watched Benjy Cook’s four-part tutorial on how to setup and retarget an armature from Brekel, though I suspect it might be outdated. Either that, or I’m doing something wrong.
On a side-note, I’ve managed to get somewhat better results by retargeting manually. But to be honest, it’s not really a viable option.
Please reply if you have encountered something similar, and/or know how to fix this.
Kind regards
Dario