If you run the below script, the mesh isn’t update until I go in object mode, but if I want a “real time” update of the mesh what I must doing?
import bpy, bmesh
from bpy.props import IntProperty, FloatProperty
class ModalOperator(bpy.types.Operator):
bl_idname = "object.modal_operator"
bl_label = "Simple Modal Operator"
def modal(self, context, event):
object = bpy.context.object
mesh = object.data
bm = bmesh.from_mesh(mesh)
if event.type == 'MOUSEMOVE':
bm.verts[0].co.x += 0.1
elif event.type == 'LEFTMOUSE':
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
print("Invoke")
if context.object:
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
def register():
bpy.utils.register_class(ModalOperator)
def unregister():
bpy.utils.unregister_class(ModalOperator)
if __name__ == "__main__":
register()
# test call
bpy.ops.object.modal_operator('INVOKE_DEFAULT')