I like to think that I have the basic set of skills in blender and I have started a more difficult project than others, it is the making of the fokker g 1. Now I don’t neccesarily have any question about the fokker g 1 but about moddeling a person (the pilot rather to say) anybody know how you start and model faces accuratly + texture them I would be so gratefull (links to tutorials are also really apreciated)
Cg cookie has a course on modeling a pilot. That would be your best guide.
The pilot you have in your mind, is he in the cockpit? In that case focus on head and upper body detail.