I have a hard time modeling a complex rigid object with one mesh. I always get distortions when applying the subsurface modifier. Especially along edges. Now I asked myself whether it would maybe be easier to split the complex mesh into several simple to model meshes. Then put all the simple meshes together (like a puzzle) to form the complex object.
Now my questions:
- Will I run into problems later on with simple meshes that are not really connected to each other? For example when applying material etc?
- What are the drawbacks?
- To avoid gaps between the meshes, I could overlap them. Is this a problem?
Any help would be great!
Thx a lot!