Just thought I’d share my latest tutorial for Blender. This is a companion video to my recent 3dsmax tutorial, in which we translate the process of modeling this shape to Blender 2.75, for 3d printing or digital design. The techniques shown here employ standard polygonal modeling tools, and no plugins or addons are necessary. The Dynamic Spacebar, Pie Menus, and Icons:Dev addons are enabled, but not required, for this tutorial.
Hope someone finds this useful. Thank you for watching.