The short version of what I’m asking is if I have a mesh that makes up a strap on a fabric and I want to repeat a series of sewed thread holes along that mesh whats the best way to do it using modeling and not texturing or texture bump/displacements that would be added to the model at rendering time.
This is a pair of women’s strap sandals, it’s a proof of concept and I may be in over my head with my still limited knowledge of Blender.
Also if you can help by giving me the steps as to how it’s done, I know I’m asking a lot but it helps me very little when someone says “use the Whatcha-McCall-It modifier” and doesn’t tell me how it’s used in this type of project.
I think it would have to be a pattern that would move with the strap if I adjusted the points to accomidate changes in the shape. I tried doing this with a curve and a repeating shape and ran into a lot of problems that I couldn’t get sorted.
again, thanks in advance for any patience and persistence in helping me with this.

Attachments

