Good thought but even after I applied the modifier it’s still not showing up. Also, as I mentioned, it doesn’t matter if I’m in Cycles or Eevee. Maybe I’ll upload the file when they eventually let me.
That is a logic error… The viewport camera can have different settings to the render camera. Not relevant ATM, but be careful thinking they are the same.
Go interact around the site. Post likes in the Artwork section. The more you do, the higher your trust level will go and the more you can do.
You can also link to files in the cloud or on file sharing apps…
Set the cameras Clip end to 3333 and it renders just fine.
So I was wrong in my first comment. The difference between the viewport camera and the render camera was 100% the problem.
You are better off scaling the 3 monster parts down 0.1 (or to close to a human head size) and relocating the camera. There is no need for the model to be 184 meters wide.
As a rule of thumb, avoid having objects 184 meters long. Blender has physical camera, its made to work with sizes that real, physical cameras work with. Same goes for lights.
If you want realistic lighting and camerawork on your objects make sure they’re realistic sizes
Yeah generally I wouldn’t do that but I designed this to scale with someone else’s design so I didn’t want to mess with it. I should have thought to mention that.
Thanks for the info. As I said to nickberckley I scaled it that way to be consistent with another design but neglected to mention it. For whatever reason even after adjusting the camera clip end as you instructed, it’s still not rendering on my end. However, this could be because I’m at the mercy of the Macbook I use at work. I’ll try it on my own pc another time but will consider it solved regardless.