I wasn’t sure if I should put this in animation or modelling. I have a character which is made out of all one mesh and made in the T pose.
I wish to animate it.
I have given it bones and done weight painting. The mesh deforms ok (not perfect) when moving the rig but when I come to rotate a bone, it looks terrible.
It goes all twisted and jagged and doesnt hold its shape.
I have seen others final animations where they have twisted a bone to rotate the hand yet it still looks normal and not like mine. Where have I gone wrong, are the hands etc separate (the same mesh but with vertexes not connected). I am currently at a loss. Here is a image of my problem.
I would be grateful for any help/advice. I have watched a few modelling tutorials all using one mesh, though I am not sure if models need to be done differently if they are needed to be animated.