Greetings, Nov 22nd, 2014
One of my first models from several months ago when I began with Blender doesn’t accept a mirror modifier appropriately? The origin point is on the center axis as I’ve learned it should be, however, after the deletion of half the models vertexes in edit mode I tab to object mode and apply the mirror modifier and the model overlaps the other half of the model to appear as though it is mirroring from the models ears? After tabbing back into edit mode I move the half of the remaining vertexes in attempts to align the model and in object mode all appears well except for the ragged edge and gaps? Upon tabbing back into edit mode the model remains separated by at least 2-3 blender units on the grid? I did learn that one may have to utilize a center vertex loop to signify the center, however, my center loop is off to much an upon centering the model deforms unacceptably an leaves a grotesque seam? Additionally, I have the near identical problem with the armature, rig while in object mode the armature is within the model while in edit mode the armature leaves the model by numerous blender units? How would one go about retaining a synchronization between modes?..Any help, ideas would be greatly appreciated!