I basically modeled my character with a front side reference totally from the scratch ONLY in ortho view and now it looks distorted in the perspective view, I believe the distortion is because i tried to add perspective & fine tune details of my mesh in ortho which got doubled up when i switched to perspective mode. Can i somehow make my model look the same in perspective view as it looks in ortho. I do not want to render in ortho as i am going to use it for animation and a bigger project.
Is this because by default the viewport on the perspective view uses a wide angle lens ?
Or should i just decrease my focal length of my camera to compensate for the distortion ?