Hi again folks:
It’s been almost 6 months since I posted my first question in this forum, and now I have a model I’m confident I can re-produce from scratch in less than an hour.
I’ve had many other projects that distracted me from this effort, so it hasn’t been a solid 6 months of frustration. It got fun about a week ago, when things started working.
I want to thank all of you who’ve taken the time to help me.
I know you folks would be embarrassed to show this simple model, but I’m proud of it:
Now it’s time to put this model into a splash screen, and I don’t know how to proceed.
This has been the application’s present splash screen that I built with the first OpenGL code I’ve ever written a while ago:
The court rotates about 5 RPM. The client was understandably unhappy with the aliasing on the court’s lines at certain viewing angles. You will also see the obvious lack of thickness on the strings of the net.
Here is the new model at a similar angle, no aliasing. Nice 3 dimensional strings in the net.
I’d like the general look of the splash screen to remain the same, though I’m open to suggestions on how it can be improved.
The product name, Net Results, of course, stays stationary behind the rotating court.
The current splash screen is animated by the program. I’d like the new splash screen to do that but I suppose it could be a video if necessary.
I don’t have experience with any of these issues.
Can anybody who does have experience tell me if this looks like too demanding model for a user’s computer to animate as I describe?
A shadow cast by the net on the surface would be nice, I’m thinking a stationary light that would have the shadow move across the surface as the court rotated under it. The shadow isn’t necessary if that is too demanding of the computer.
When I started looking at re-doing the splash screen last summer I was thinking Unity would be a tool that might be useful for animating the splash screen. After getting it, for free, I fond that it didn’t have much in the way of modeling tools, and that people were using Blender, which I’d heard of, but knew little about.
I’ve seen references to Blender’s game engine, but this page says “A word of warning, before you start any big or serious project with the Blender Game Engine, you should note that it is currently not very supported and that there are plans for its retargeting and refactoring that, in the very least, will break compatibility.”
Again, if this looks like the absolute wrong approach please let me know.
If my computer drives the animation, what part does Blender play moving forward?
Lots of questions, more to come.
Thanks again to everyone who helped me over the last 6 months.