# model looks different in edit mode than in object mode

**URL:** <https://blenderartists.org/t/model-looks-different-in-edit-mode-than-in-object-mode/561625>\
**Category:** Modeling\
**Created:** [January 6, 2013, 10:17pm UTC](https://blenderartists.org/t/model-looks-different-in-edit-mode-than-in-object-mode/561625 "2013-01-06T22:17:21Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![1657022405](https://blenderartists.org/letter_avatar_proxy/v4/letter/1/e9a140/32.png) [@1657022405](https://blenderartists.org/u/1657022405)\
**Post date:** [January 6, 2013, 10:17pm UTC](https://blenderartists.org/t/model-looks-different-in-edit-mode-than-in-object-mode/561625/1 "2013-01-06T22:17:21Z")

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[gangqin.blend](https://blenderartists.org/uploads/default/original/3X/7/7/77c06760ab74b4aac241c6524f3b290b4fc63d74.blend) (551 KB)  
This model looks different in edit mode than in object mode. I don’t know why. Anyone can help?

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**Author:** ![m9105826](https://blenderartists.org/user_avatar/blenderartists.org/m9105826/32/6760_2.png) [@m9105826](https://blenderartists.org/u/m9105826)\
**Post date:** [January 6, 2013, 10:43pm UTC](https://blenderartists.org/t/model-looks-different-in-edit-mode-than-in-object-mode/561625/2 "2013-01-06T22:43:36Z")

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Something is wrong with the mesh itself. There are lots of weird overlapping faces and bad geometry. It seems to stem from the black keys, but I can’t even select them without a crash in my copy. Where did you get this model?

EDIT: I managed to fix the model by exporting as an OBJ, reimporting, and then ripping and deleting the odd vertex that the black keys all shared. But the model is still a mess. Lots on bad non-manifolds and unclosed n-gons. It will need a lot more work to make it usable.

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**Author:** ![eppo](https://blenderartists.org/user_avatar/blenderartists.org/eppo/32/18441_2.png) [@eppo](https://blenderartists.org/u/eppo)\
**Post date:** [January 7, 2013, 6:55am UTC](https://blenderartists.org/t/model-looks-different-in-edit-mode-than-in-object-mode/561625/3 "2013-01-07T06:55:23Z")

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In some cases cure is to export to some format mesh and import it back into blender.  
[http://www.pasteall.org/blend/18698](http://www.pasteall.org/blend/18698)
