Model Off Axis

Hey Guys

I was chatting with one of my friends on here and asked about my model and he said that the head of the character is off axis and I looked at it closely and sure enough, it was.


I was wondering how I can get everything on axis so I can start to rig and animate the character. He said it was very important that I do so before I start rigging.

Make sure your origin is centered, or at least x=0, delete one half of the verts and use a mirror modifier with clipping enabled. That is the standard way to avoid duplicating effort and guaranteeing symmetry.

Oh wow thank you. I got it corrected