Hi all - a question from a relative newcomer to Blender (4+ months).
Does model size (physical dimensions in real-world terms) have an effect on baked texture resolution?
I am modelling virtual galleries into which 3D scans of artworks are to be placed for viewing online. To keep things simple I have built the galleries at 1:1 scale - real-world dimensions, to match the 3D scans. When I try to bake the wall and floor textures (for baked lighting), these appear pixalated even when the baked image texture is at 4096 x 4096 resolution.
Am I doing something wrong, or are my gallery models simply too big? Should I build the rooms at a smaller scale?