This is embarrassing. I am just starting to learn Blender but can’t figure this out.
Recently I got a 3d model of a butterfly with textures and everything from Turbosquid. I added some flying animations in Blender and imported it as fbx into Unity. But inside Unity, the wings are invisible from one side, but visible from the other. I am assuming that the model does not have any issues, but I don’t know how to fix this, or if it should be fixed in Blender before exporting or if there are any settings I am missing in Unity after I import the model that is causing this. Can anyone help me?