Bring your textured Blender Models to Life in a No Scripting, Totally Visual Gaming Environment.
No coding, no scripting, totally interactive manipulation in 3D Real Time with collision detection, real world movement systems including bones and IK, sliding joints, hinges, ball joints, full constraints and an incredible spring simulation system - sensors, reactions and manipulation handles included into a “wire together” non-linear, (including random behavior), processing environment - plus an intuitive, yet simple timeline for incorporating sound and bezier control of animation curves - everything operating in real time - standalone publishing to Mac or Windows, interactive “wired” Quicktime or Flash publishing for the web.
Add to these features instantaneous transfer of Blender models, fully textured for adding life and interactivity, immediately “playable” and viewable in real time 3D - the ideal system for making games like and unlike any you have ever seen or played before, should all add up to a “gaming” solution many of us would be interested in incorporating into our Blender pipeline.
Just out of curiosity, if such a system were immediately available for $129 U.S., how many of you would raise your hand, cast your vote, open your checkbook or slap down your credit card?
I’m not selling anything, (yet), but would like to know if many people feel, as I do, that such a cross-platform environment would be a winning combination.