Model topology issue

which verts needed to be moved manually? the messed up one?

I only ask cause I dont want to mess it up thinking I knew what it was

Whichever ones still aren’t in the right place after you’ve done the other things. It could be the one that’s currently messed up, it could be a completely different one. I didn’t have to move them much, so why don’t you try saving a back up copy, then doing the smoothing and all, and see where you get?


how’s this?

It looks good to me. Are you happy with it?

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looks like yours for once so its passable to me.

I just wanted a second opinion

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So I was going to bake to get the new texture with the fused meshes but then when I selected the uv’s I discovered this


Any clue how I can fix that? cause it overlaps the other uv’s and the results become messy

I was hoping that there was a method that makes fixing this easier?

That’s not unexpected. You can select just the faces that are having problems and unwrap them, then move the UVs to somewhere where they’re not overlapping anything.

You can rebake, in theory, but I think a few minutes with the clone brush would solve the problem easier, once you do the unwrapping.

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nah the result I got when I tried baking anyway caused too many texture issues that simple clone brushing couldnt fix. Alot of spots were black and had wrong spots. So it was a no go and had to undo the bake. I knew it’d fail but I had to see anyway

I forgot about unwrapping…been stuck on topology for so long I forgot quite a bit

Like you don’t remember how to do it, or you just forgot to do it, but do know how?

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I just forgot it was an option lol

I got rusty after being stuck on topology for so long. I forgot how to bake new textures for a while. I got familiar with things and remembered how to do it. I remembered how to do it. Making uv maps for the bake etc etc. It’s all coming back to me.

Then I’ll leave you alone to do it.

Good luck :slight_smile:

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thanks! I should have it from here. I’ll pop back if something happens.

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well I already hit a road bump.

How in the world do I fix this? its part of the normal uv’s. I cant just unwrap it. it’ll mess up EVERYTHING

What am I supposed to do?

edit: I swear it never fails. EVERY time I think im done with the hardest stuff and can finally get things done blender throws crap like this at me…

then no one is online to help me and the model gets postponed AGAIN

Why will unwrapping those faces mess EVERYTHING up? You’re not unwrapping the whole model, just the faces you made during the retopology, and maybe a couple surrounding them. Have you tried selecting just those faces and hitting unwrap yet?

There’s going to be some manual clean up you have to do after the new unwrap, whether with the clone brush/any other texture painting tools or rebaking. It may look worse for a minute before it gets better.

If you’ve tried reunwrapping and run into issues that aren’t just “the textures didn’t automatically fix themselves after”, please share a screenshot. I can’t help fix an issue I’ve never had if I can’t even see what went wrong.

Save a backup copy of the file, then give the advice you’ve been given a try. You can also share a copy of the file as it currently stands (Include the textures).

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I feel like it’d mess it up cause if I unwrap those specific spots itll mess up the textures. They’re are already lined up and if they unwrap it’ll be in the wrong spots then i’d need to figure out how to adjust it just like the dong texture had and it’ll require so much work to fix.

Are the normals on those faces flipped by accident?

No (maybe, but that’s not the problem) they’re new faces generated during the course of attaching the two parts together.

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You’re not unwrapping the entire model again, just those faces, that already aren’t properly unwrapped, because they were generated after you did the UVs. You’ll then move the UVs to a place where they’re not overlapping and paint the texture in (or bake it, if you can get that to work). Because the faces will be in an area that isn’t painted it won’t mess up the previous textures.

As always, I’m telling you what I’ve done in similar situations, that worked for me. You’re free to try whatever method you think will work best to fix it, but if you want to link the file I’ll try to show you what I mean.

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Polydongs and vertginas!

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yeah thats the thing im talking about. I feel like unwrapping the specific spot will cause it to look disoriented I think is the word. It’ll stand out and no longer be perfectly aligned to fit in.

Its really difficult to fix that kind of thing

edit: I just had it click with me. It wont matter if im baking on a new uv map.