Model turns white in cycles

I downloaded a model and her main body textures turn white when i switch to cycles. I’m very new to Blender so i can’t even guess what’s causing the issue. I read another topic here with the same issue but there was no fix mentioned.
The model has 4 skin options for different colors and patterns, The last node setup screenshot is one of the “packed” nodes of them, I don’t know what the exact name is.
I had to upload the screenshots to Imgur because the site only lets me upload 1 at a time here since i’m a new user.

It is the shader to RGB node, that node only works in Eevee (not Cycles).

Also a bit weird plugging a colour output into a mix shader node, but I do not know what is inside the node groups.

You could probably translate most of it to Cycles by changing the “mix shader nodes” for “mix colour nodes”, but without the “shader to RGB” the result might react differently to lighting (not sure if that setup of the shader to RGB is reacting with the lighting/shadows) but would not be white.

But anyway the shader to RGB node will not work in Cycles so that’s why it turns white (grey).

Does the mesh in the outline mention anything about Genesis or Daz?
In the first screen shot you see the white, which looks as if it is a second mesh on the surface of the main mesh, which in Daz is referred to as a Geograph, which is usually added mesh details which Daz doesn’t merge or Boolean into the Base mesh…they are usually the " Naughty Bits"

See if you can select the whit part in edit mode, and hide from view.
If you can then you might need to make it invisible… and let the texture control the invisibility by connecting the Alpha of of the Texture with the Alpha of the Principled BSDF …

This is of course whether or not this actually is a Daz Made Mesh.

More info may be needed for a better reply…

That worked! The lighting/shading look the way they should too. Thank you.

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That wasn’t the issue. It’s been fixed, But thank you for taking the time to comment