I’m building a 3D model of a bedroom scene (image #1 below) using camera mapping. I’ve had good success with it - it’s not particularly complicated - but I’ve run into some trouble creating the duvet / comforter on the bed.
Specifically, I’ve tried using the cloth modifier and got good results (image #2 below), but I wasn’t pleased with the physics. In order to get the stiffness needed to make it drape like the photo, I had to reduce the bending substantially, which prevents a lot of the more interesting detail from appearing.
So, I tried using a softbody modifier instead (see image #3). The results were better in terms of it’s overall “drape” and thickness on the bed, but the detail issues got worse. I also played around with vertex weight painting which really helped improve the overall shape, IMO. But, it’s not a really great way to add detail unless my mesh is extremely dense. As it is, a 5,000-face volume takes about an hour to for the soft body physics to render on my machine.
I’m also having a bit of an issue rounding out the edges. I haven’t attempted it in the softbody version, but I did try in the cloth modifier version (image #2). There, you can see the discontinuities between the edge and the surface. Not really sure how to best approach that, either.
Anyway, I’m at a bit of an impasse. I didn’t really care for the solidified cloth modifier, but without resorting to sculpting, I don’t know how to add detail to the soft body modifier.