I’d like to ask you a few questions about car modeling.
I’ve made three models in my life, hovewer, they are far from perfection.
- How should look the topology of a car? I saw that the best shading is on an object based on quads.
- How to split doors and openable parts like the hood and the boot and the rest of the car to make nice dark seams? Storing them in separate objects make the changes difficult and it’s hard for doors’ (and other parts’) shape match the shape of the car.
- Are there better and easier solutions than edge creasing to make some edges sharp, when using subsurf? Sometimes creasing causes problems with shading nearby faces, especially triangles (that’s why i say about quads in 1 point)
The car I’m modeling now looks like this at this moment.
Does it have too much vertices? I think yes, because its hard to make changes to it. But using more than 4-vertices faces gives strange shading. So I was using a lot of loop cuts to make topology consistent.
The last question. Which tools do you use most when modeling a car? I was using this time Knife, Loop cut, Edge crease, but I wonder if there are better tools than these.