Hi everyone. I am learning to model 3d at school and i am having an exam in friday. I want to know how can i do the part where you sit of this chair - Plz tell me how to model that part and which techniques to use. Thanks
I’d use a lattice if I were you. That way you get nice, smooth, uniform deformation of you base shape.
Thanks a lot :D. Is there any other technique i can use other than lattice?
apply a multires, than sculpt with mirror on.
You could start with a plane. subdivide it a few times. Then press Alt+O to grab with a field of influence which you can adjust with the scrollwheel. grab a vertex or a few and other not selected will move along with them but not 100% which can give smooth curves.
Ok thanks a lot
Or subdivide a bit and add a subsurf modifier and pull some verticies around. That’s what I did for mine.
well guys i’m a total noob in blender and i am not really getting there :(. Any other advice?
Is this what you need? all i did was subdivide and use proportional editing tool (O-Key)
Attachments
CHAIR.blend (390 KB)
It’s not exactly like the image i sent, but it’s close. Thanks
This looks like a good subject for an exam. IMO this requires the student to gain a good understanding of edgeflow.
It’s important to remember that the basic shape of the seat isn’t a square but rather a diamond type shape. Therefore the shape that you start with should be a diamond.
Here is how I would do the seat part of the chair.
I hope this helps.
OMG thank you so much!!! That helps a LOT!!!
Hum… How do you use the snap type (the keyboard shortcut) plz? Thanks again
CTRL + SHIFT + TAB brings up that little box with the snap type and holding down CTRL will allow you to snap to the selection type vertex, face, increment, etc.
Thanks again