Modeling a face with B-Mesh, first time. Need ideas on how to preserve topology.

Ok,

I have used blender for about a year - and this is around my first try at modeling a realistic face.

I am using bmesh, and I am not sure what to do about the cheeks and whatnot right now. Any ideas on where to make the polygons? If possible, painted over the image in paint for ref?

Thanks.

I haven’t actually taken a look at this but it showed up side-by-side with your post in my RSS feeds… But even the coloured pictures might help you understand a good example of facial topology.