Modeling a gundam

This is my work so far:
http://sbup.jyscomputers.com/ada89/Images/gundam.jpg

what do u guys think so far :smiley:

update:

http://sbup.jyscomputers.com/ada89/Images/gundam2.jpg

wow, looks cool dude. no crits yet, except maybe its better to see it without the edge on first. it also looks like you havent joined the two chest halves yet :wink:

will be watching

:smiley: Is that Trowa’s “Heavy Arms”
Looking nice! keep on modeling…

nice.

Does the chest open or something or did you just forget to seal it up?

I love the colors.

Are the current bottoms of the legs the knees or the feet? If it’s feet, it seems to have really long arms.

So far so good, can’t wait to see the finished product.

–kbitz

lol thanks guys… :stuck_out_tongue:

i nearly finish the head

here is it:
http://sbup.jyscomputers.com/ada89/Images/gundam3.jpg

Nice update. No crits from me yet. Can’t wait to see this done.

Nice work.

Nick V

Really good! Very mcuh Transformes-style, I like it!

i have done the hardest bit of the model witch is the legs…but the head is not finish though…and not connected :stuck_out_tongue:

here:
http://sbup.jyscomputers.com/ada89/Images/gundam4.jpg

tell me :smiley:

WOW! Great update. ooks perfect.

To be honest with you, I was not all that impressed with the first couple of renders, but this has progressed very well.

Keep up the good work.

BgDM

thanks bdgm :smiley: …and can u teach me how to use hdri…cause i want to ray trace this model…thanks alot if u can help :smiley:

ada89: I posted a reply to ztonzy at the YAFray forum on just this topic. You can see the thread here

http://www.coala.uniovi.es/~jandro/noname/forum/viewtopic.php?t=334

BgDM

ok, thanks alot !!!

It’s looking awesome!
Did you model what is supposed to be in the chest?
(i don’t want to ruin any surprises %| ) right!..

lol
I like it!

wow! turbo cool

theres something about the dimensions that just doesnt sit right with me though… cant put my finger on it…

lol…thanks guys, i will remodel some part of the model to add more detil…stay tune…lol :stuck_out_tongue:

Honestly, I think that the colors are a little too flat, except for the shins and head sections. The corners of the model are a little too clean cut. If you don’t mind more polygons, use some subsurfs combined with subdivision to get smoother corners and shading. I think it’ll give the model a more uniform look.

yeah, i will do that when the model is 100%…cause i dont want it to be tooo heavy…like its name…lol :stuck_out_tongue:

thanks

he should have more rounded edges, just the tiniest bit though, as to make it look somewhat real… cool renders and models- wondering what’s in that chest…