This is my first study of modeling a human head. This is a rough-out and I am still trying to figure out how to do the eyes and mouth. A special Thank you to TorQ for his thread https://blenderartists.org/forum/viewtopic.php?t=21066&highlight= that made sense of it all.
I want to eventually make it look like a very old man and animate it. My question is to those of you with experience in modeling and animation. With rendering speed versus quality of render in mind, (It doesn’t need to be too realistic)
Is it better to add as many details to the model such as wrinkles and contours before the texture?
Is it better to keep the model plain (lower poly count) and add the textures – maybe bump maps etc?
Is there something totally different from what I am asking?