I agree with Kramon. The nose seems a bit too rounded when compared to the car picture. Are you using just that image as your guide, or do you have blueprints you’re working off of as well? If you’re not using blueprints, wooo, that’s brave! =D But the side panels do look just about spot on.
@McThingy, I really like this car too. It’s currently one of the fastest sports cars. @JDaniels and @Kramon I’m using blueprints, it lines up on there, I’ll post a side render with the next update. @Kramon, I like blueprints because they don’t have perspective or camera bulge like most photos. I agree that blueprints are usually messed up. Even with this project, the width from the top view of the car and the width from the front don’t line up. I just have to fudge some things.
Blueprints can be notoriously unreliable, yes. But they do give a better impression of what a car actually looks like as opposed to perspective car photos, which can really be tough to figure out. Especially the one at the top, which is white on white and would confuse the heck out of me, with my poor, over-strained eyes! 8*(
EDIT: By the way! I like your avatar, Charles. I don’t know why, it’s just cool. =)
Powers been out for a while, and I’m just posting this from the library which has power(but no blender:(). Ugh, stupid storm.
Anyways, I should be back in business in a day or two.
@JDaniels, when I was modeling my first car - a Lamborghini LP560-4 I had a side photo of the LP560 spyder a front view that was so warped with perspective it wasn’t even funny and no top view. Since then, I’ve used a blueprints for the top, side and right(or left) and used a mix of real photo references.
I’m glad you like my avatar! I just made it one day when I was goofing off with blender toon shaders.