I am posting this in offtopic right now because I don’t really know where this will end up, nor do I have a WIP (not entirely true, see below). This is a basically a question so I can find out what questions I need to ask, then I can move forward.
Preamble aside.
I have an HTC Vive and I have created a few environments (the starting area, think Holodeck).
I have modeled a few rooms in my house and, while neat, they feel very small. Considering the medium, I want to think much, much larger.
The inspiration I have is creating the Ringworld (Novel by Larry Niven). The Ring World as described in the novel is a ring encircling a star roughly the diameter of Earth’s orbit (~93 million miles or 150 million km) Radius, a width of 1 million miles (1.6 million km) and walls that are 1,000 miles (1,600km) high. The ring spins at 770km/sec so people/air/things are held on the inside of the ring at roughly 1g due to the centripetal force generated by the spinning ring. Think of Halo but more huge’r’er.
I mocked a Ring world up in Blender which is roughly 10 million times smaller having a 15km radius.
This got me thinking that I had better start asking questions before I continue any further.
The effect I want is of standing on a vast open landscape and have the arch come up in the distance, eventually disappearing behind the sun and have shadow disks (and their corresponding shadows) visible.
So. All of that above being said, I’d like to discuss different ways of achieving the effect. Can Blender model something that big? I don’t know, draw distance limitations in Blender? Is there a more efficient or completely different way of achieving this? I don’t know.
Maybe I should have a flat plane and then a skybox which holds a drawn texture of the “arch”?
My problem is I don’t know enough to know what questions I have to ask.
I am welcoming any input or suggestions
Thanks, I appreciate it.