hey, im currently wanting to model a mech type thing…and i was wondering, whats a good start ? it will be my first real character-type modeling…any hints/concept art ?
Here is a link where people have modeled several mechs from Battletech. Some of the mechs are the same as the ones used in the Mech Warrior computer game series: http://www.battletech-movie.com/btm/btm.htm .
holy shitload of detail !
those are great…but im more interested on some hints/tuts to get me started on modeling a mech…but i will admit those are great ! i just don’t think im gonna be modeling anything like that for a while
I think that the easiest way to do it would be to find a reference picture (or just a really good picture) of a mech, load it as background image, and sort of model off of it. Or, at least, that’s what I’d probably do if I felt inclined to make a mech. I found two pics:
And they’re even labeled as reference pictures :-?
The best kind of reference pictures you can get are profile and front views. If they are from the same model, and the images are the same size you should be able to use them as a good reference in Blender while you model (you can go to View>Background to set an image as your background so you can trace the model as you go).
That would be my suggestion. Get two good reference pictures from side and front, or draw your own, and use those to start working on your mech.
Also, the level of detail as more to do with the textures than the actual geometry of the model. If you have detailed and realistic textures, it won’t matter too much if you don’t model every nut and bolt, just as long as you draw it in. Decreases render time too :).