I am attempting to model a pickle ball. My first instinct leads me to a UV sphere with 26 (indoor) - 40 (outdoor) cylinders distributed evenly around the ENTIRE face of the UV sphere. Then, I will to perform a boolean function and subtract the cylinders. Next, solidify to ad some thickness.

We’ll cross the retopology bridge when we get there.

The part where I am getting hung up on, is finding the correct array function. We now have geometry nodes in the mix.

It is not perfect. The third hole - close to the top - needs some work towards the top. It could also be moved ‘down’ a bit.
But that is the basic idea.

How about starting with an icosphere… use some geomtry nodes magic… snatch some results apply select the one or the other n-gon delete… solidify… select edges of same length subdivide…and…

Brilliant! i am trying to do the same thing right now, and I am pretty newbish in blender. I have the ico sphere done (copied your geometry nodes you screen captured) but I did not follow the rest of what you have there.