I’m working on a realistic model of a cymbal (a percussion instrument). Thus far I’ve modeled the basic shape (using Catmull-Clark subdivision) and set the basic material properties (combination of an anisotropic shader and a glossy shader).
There are two more things I’d like to add:
- Concentric grooves (another option would be dimples instead of grooves). Should I use bump mapping for this purpose? I have absolutely no experience with this.
- A simple logo on the cymbal (for example a text “ABC”). Should I use UV mapping?
A good example of cymbals with both grooves and dimples are these ones.
Any hints, examples or references to useful tutorials are most welcome! I attached the .blend file.
CymbalRender.blend (505 KB)