I just started using Blender and now I definitely need some help. I watched some tutorials now and I can create models in their rough shape. But when it goes to detail and texturing I don’t know what to do. I want to build an house (nothing special, just four walls and a slanted roof (like this one: http://onlinea1.com/vb/imgcache/2/4896alsh3er.gif). My question is: How can I create the hangover from the roof, because when I extrude the region which shall hang over, it would never build a straight region with the rest of the roof.
Thanks for help.
PS: Sorry for my english, I’m from Germany.