Hi I’m new to Blender and the Blender community.
This is my first thread so I apologize if there is anything wrong.
>>> Question: How can I make a spiral ramp with the top face being planar quads?
I am modeling some simple race track pieces for unity.
I made a spiral ramp with a simple face and the screw modifier.
But… as you can see the top faces are distorted non planar.
This is what happens when I select Mesh > Clean Up > Split Non-Planar Surfaces:
They are converted to tris and I would like to keep the top faces in planar quads.
I’ve tried array on a spiral curve (made from spiral curve mod), but it seems to deform strangely…
I have heard one can use the array modifier with empty, but I haven’t found a tutorial on how.
Deadline is tomorrow so I’m really short on time and very frustrated
Would really appreciate any help
Here’s the blend file just in case:
track_none_i.blend (736 KB)
Thank you in advance!