Should be enough to control the shading. This one has auto smooth option enabled, edges marked as sharp, and shading adjusted with normal edit modifier for top faces. Applying the modifier stores the normals as custom split normals data.
Thank you JA12, I’m new to blender so I’m not familiar with a lot of things. Will auto smooth still apply when exported as fbx and imported in unity?
The reason I want the top faces to be planar quads is when I import this model in unity, the mesh collider automatically forms into tris like in screenshot #2. This is causing the car to rattle through the spiral ramp part.
Will auto smoothing help this issue?
And if so, does auto smoothing make more verts and polys? My game is already overheating a bit so I need to keep my resources low poly
Very new to blender AND unity so apologies if I may be asking some very basic questions.
Thank you again for helping me out !