Blender newbie here, looking for some help. Im modeling a strat and I keep getting these ugly wrinkles on the body in cycles (which is my goal for rendering) and not entirely sure why. As far as I know there’s no double vertexes and edges and all that funky stuff. My best bet is the neck cutout. I also know Blender doesn’t like triangles and odd shapes but I should be able to model a strat in cycles without these, right?
Attached a picture and also here is a link for the project file: https://www.dropbox.com/s/uu957mf170kmi6w/Stratocaster2_pickguardcutting.rar?dl=0
That’s usually an indicator of the geometry not being “good” and the smoothing being such that you generate artefacts. Looking at your object, I just selected the large face for the scratchplate and chose edges->sharpen edges and did likewise on the body. Though technically, a strat has a chamfer for the elbow and wouldn’t be just one flat surface.
I completely agree with colkai. In addition, you could try to add an extra support loop for each of the large n-gons (e.g. for the flat surfaces of the pickguard or the body). To do this, select the face and press i in edit mode and move the mouse slightly.
Thank you for the reply! I will try this as soon as I will have time to model again! I still couldn’t wrap my head around how to make the chamber for the elbow.
This is enourmous help, I cannot tell you how grateful I’am. This is basically a tutorial for my own project. Much appreciated! The edge loop problem is something I still cannot figure out, how to join a beveled edge into a harder edge (the big bevel from the body into the sharper edge under the neck cut).