Modeling a wavy surface

Hey guys! How would you model/sculpt a surface like this? It’s about a half meter wide wooden board and the “waves” are supposed to be 1-2 mm deep. Thanks for any help in advance :slight_smile:

Subdivided mesh
Wave texture
Displace modifier using the texture
Apply and tidy up any areas with sculpting brushes
or
Use a normal map texture to fake the appearance