I’m modeling an irregular track for a cartoon car racing game (Unity3D). The track has many curves, ups and downs.
I’ve made a track tile, and using an array modifier I have generated the circuit using a bezier curve.
The problem is the collider. I would like to use the mesh collider of Unity 3D but if I put the car on the track I notice that the perceived collider by the car is not very smooth. How do you suggest to fix this?
I also tried to make a second track with more subdivision using it just as a mesh collider (without mesh renderer) but the result is almost the same.
Thanks in advance, I’m pretty noob with Blender.