Yeah yeah, I know, it’s pretty simple to model something like that. But, you know, I’m SO stupid and SO noob that I’m finding it a little bit difficult
Well, I started modeling the frask (a laboratory one) from a reference image that I found googleing. It’s a little bit RIGID
Then I added a SubSurf Modifier, and I got something better, but in any case horrible
I added a Loop Cut and I scaled the to middle edges, but there’s nothing to do. I’m not able:(
Finally I tried to Smooth it, but it has got no evident effect. The render:
Well, my question(s) are: have you got some nice advice that can help me modeling it? You know a simple and clean technique that allows me to cover the bottom of the flask (that actually is a circular hole made by 18 vertex)?
Do you know something that I can read about how to add a specific image (the scale and the logo of the maker) to the flask?
Thank you so much for the help you’re giving me, and sorry for the so nooby questions I’m posing