modeling and animating a shoe attached to a foot?

after making a full figure human how would i get my shoes when i go to make them- attach them around the foot
and when i animate how would i get the shoe to flex with the leg and toes/foot etc…?

is there a way to parent the object to the character then paint weights on the shoe or does the shoe have to be part of the characters mesh…
which i want the shoe to be seperate…

Seems like you could bring in the shoe as its own object and then just weight paint it to the bones in the foot that control walking so that the shoe deforms with the foot as he walks. This is in theory I am pretty busy right now.

Good sss on his hands - try to control the over exposure next time.

kool thanks… i will keep this in mind when the time comes.