Hey there, saw your project and it looks really interesting… I’ve got a few tips on the modelling, I hope it’s not too late to chip in.
First of all I’d recommend getting more reference photos! Basically what you’re modelling is a cartoon wolf, so I’d start with a whole bunch of wolf photos to help with getting the shape of the basic model, then just scale it and tweak it to make it into a beast.
You should find this helps a lot with getting the anatomy right, and making things look more wolf-like. At the moment the legs come out from the side of the body, which is more like a lizard than a wolf. The profile is starting to look really good, it’s just the front and back that aren’t quite there yet.
I’d also look at edge flow, as there isn’t much in the model at the moment. The head in particular needs some refinement.
I’ve attached a low-poly wolf blend for you to look at. (You’ll have to excuse me as I’ve not modelled a wolf before and only spent an hour or two on it.) It’s rough and there is certainly plenty of room for improvement, but hopefully it helps. It’s probably easier for you to rip that apart and play with it than me try and describe what I mean in terms of topology fixes.
Wolf.blend (439 KB)
Keep at it, look forward to seeing the end result.