I am an indie filmmaker from Belgium (and first time poster here!), and I have a new project in mind that would require a couple of vfx shots containing a space ship hovering over the harbour. I have been working on building my own 3D model, kitbashing etc. but I have absolutely no prior experience with Blender, so that’s a challenge to say the least :-).
I am working on the model & compositing it into a short test clip in Davinci Resolve (could show what I have now, but it’s not nearly done yet, no texturing etc since I still need to figure that out) Ideally I’d have moving shots, but if need be I’ll stick to static shots and use .EXRs. I’ll probably get that to work…
But say I would want to make a short animation of the large ship with some blinking lights and a shuttle flying towards it (assuming the camera is still static), what workflow would I use? Looking for input specifically towards Resolve.
I am thinking of making the animation in Blender and compositing it in in fusion, but I am unsure as to how to do the export etc. I am thinking that with the static camera, I wouldn’t need to do 3D compositing in Fusion, but I could just comp the animation in with a transparent background, provided I get the lighting right etc…
Is there anyone here with experience in the Blender → Resolver workflow? Any tips & pointers would be helpful.
I’m indeed using real (blackmagic) camera footage and wanting to composite a space ship into that scene. Am I understanding correctly that there’s a way to bring external tracking information (like a camera track from fusion) into Blender? Or do I have to track the footage in Blender either way?
I’d prefer doing the actual comping in Resolve because I have a bit more experience there, so ideally I’d render out just the spaceship with a transparent background out of blender to bring into Fusion.