Modeling Critiques

Hello guys, the reason why I opened this thread is to hear your opinions and advices about my modeling process. I will try to cover all the techniques (poly modeling, curved based modeling as well as sculpting).

So here is the first modeling tackle of the “Old place” scene that i have been worked on. Like I said it will only be only modeling subject to critique, since I’m new to Blender 2.5

http://2.bp.blogspot.com/_yJfAq7yqnbo/TPV2BwX_V1I/AAAAAAAAATQ/x2xi8O3Vs_I/s1600/modeling_done.jpg

C&C are more than welcome :slight_smile:

You don’t put plant pots or anything else in front of a mailbox! Sorry, I used to be a mailman. :stuck_out_tongue: Not much to say on the moddeling actually, looks quite nice.

Great job, I can’t find anything to fault.

Thanks guys I appreciate it

Yeah, I don’t see anything at all that I would say, “I wish this had been done differently,” or “more detail is needed here-or-there.” It looks to be clean, well-detailed, and usable.

Thanks sundialsvc4

Next modeling scene will be something related to architecture, so stay tuned :slight_smile:

So here is the image model that I’m going to tackle in terms of architecture. It’s going to be a “Pink Palace” house, which everyone remembers from cartoon “Coraline”.

Here are the first WIP’s

http://1.bp.blogspot.com/_yJfAq7yqnbo/TQI4_61NUQI/AAAAAAAAAWw/gAoBrE2Rkbk/s1600/front1.jpg

Reference image

http://2.bp.blogspot.com/_yJfAq7yqnbo/TQI2xNlJw_I/AAAAAAAAAWg/41yLSmoK5fc/s1600/pinkpalace.jpg

i liked the 1st picture, although its repeated but the model is good, like to see it colored :slight_smile:

My only fault that I can find with the first picture that you made is that the barrel tiles on the roof don’t have end caps. Most barrel tile roofs I’ve seen have caps on the lowest rows of tiles which are set in a bit, with a small hole in the center for drainage. But that’s just been my experience. I think it would give your roof a finished look.

Forgetting that tiny little thing, though, the modelling is top notch. =D

@bat3a: Thanks, well for the coloring it have to wait since I am currently only focusing on modeling. But yes when next subject comes (texturing) it will be done too :slight_smile:

@JDaniels: Yes you are right, I will find some reference and correct the roofs. I have something more to add for this front part of the house, in terms of detailing.

Here is the image that I forgot to post (from the other angle)

http://2.bp.blogspot.com/_yJfAq7yqnbo/TQI45QPIsNI/AAAAAAAAAWo/vl7FVBLJRvY/s1600/km1.jpg

Great work! :smiley: I really can’t find anything wrong with either images. How’d you make the brickwork and the boards? Whenever I’ve done either of those I’ve used array modifiers and I would love to know how to create that level of intentional imperfection you have going.

Thanks Fish_Fly3r

Well the boards were made by creating one single board. Modified the board (I added 4 loop cuts on board and modified them), duplicate the modified board, and modified the board again. And I do that for 5-8 boards until I get something I can use for variation. After that i actually copy for example 4 boards rotate them 180 degrees. After that I used the combination “method”, selecting every second or / and third board and / or do the modification / rotation.

For the bricks I used the similar process, create one brick, duplicate it modified it and then after I get for example 10 bricks i then select few of them and modified them, just to have as many as I can. After doing so I always pay attention on variation. Unfortunately you can’t get that variation using arrays. Arrays i used for the wall planks and roof.

I hope these explanation helps. :slight_smile:

Update

http://4.bp.blogspot.com/_yJfAq7yqnbo/TQfisxtLmrI/AAAAAAAAAXI/qJsb7RDO22Y/s1600/zid2.jpg

http://3.bp.blogspot.com/_yJfAq7yqnbo/TQZtiYdpcDI/AAAAAAAAAXA/vfflj8t2wW4/s1600/zid.jpg

Probably in next update I will focusing on finishing the front part, by adding some curvature shapes in front of the entrance. And I will probably replace the bottom part (walls with holes - Boolean shape ), with old planks that will be going in cross direction…we shall see :slight_smile:

Awesome modeling, gonna follow this thread with lots of interest !

The new update is amazing! And just to clarify, each board and brick is subsurfed then?

Well…after each board and brick is created then it was subsurfed, and after that it was created as a duplicate. Then, every duplicate is modified.

[QUOTE=milan981;1754574][/QUOTE]

You have a great work going on there! Lots of detail.
I have a few questions about it, hope you can answer them. How did you set up your lighting to make the renderings? Did you use AO? Internal Blender Render? keep the nice work!

Wow, fantastic modeling so far! Can’t wait to see it finished! :smiley:

@agentmilo & Serialsiner: thanks guys :slight_smile:

@phobiss: For this scene I used one sun light, AO, and yes render is internal. Here is the setup…I hope it helps :slight_smile:

But beware maybe your render time will increase a bit (big role plays samples on both sun light and env setup). This is rendered on I7 - 930 :slight_smile:

Top view (Blender screen)


Sun light setup


Env setup


Good job, looks like you hand positioned the flagstone/bricks in the first pick. Definitely something I noticed right off the bat.