Modeling Difficulties

Hi I’m new to blender and having a small difficulty. I am currently working on modeling a head and having difficulties hiding parts of the mesh. In solid mode the mesh is completely hidden but when I enter edit mode I can still see the hidden parts of the mesh, but I can’t edit it. Is there a way to completely hide the mesh no matter what mode I enter in blender.
PLEASE HELP.

Here are some useful hotkeys:
In Object Mode: use H to hide selected objects, Alt+H to unhide everything, Shift+H to hide everything but your selected objects
In Edit Mode: H to hide the selected parts of your mesh, Alt+H to unhide the entire mesh, Shift+H to hide everything but the selection of your mesh

What you hide in Edit Mode is not hidden in Object mode, unfortunately you can’t hide parts of a mesh in Object Mode…

Modes mixed up. Is it solid viewport shading mode, wireframe, object mode, edit mode? Any modifiers in use? All it takes is to post a clear screenshot, or better yet, a .blend file to explain these things without writing any extra words.

Add vertices to a vertex group (select, ctrl+G) and use mask modifier to hide that group, or inverse of it. Clipping border is also handy to view only parts of the mesh: alt+B to draw the border, same hotkey to clear it.



Sorry I meant wireframe and solid viewport shading. Thank you for trying to help.

It most likely shows the subdivision result from the subdivision surface modifier. Try turning edit mode visibility off from the modifier header

How would I do that?


(Screenshot by Olson)

Thank you so much for your help.