HI all, I back again, and a find a little time to work in my personal study on last week, modeling work is based in Taron tutorial dvd " Secrets of organic modeling".
Wellcome!
Very good low-poly mesh!
You should work now on refining the edge flow and minimizing the pole structures by adding more detail where needed.
Kataro, that’s very convincing! Would you be willing to do a write up of the technique from the tutorial? I’m very interested as my attempts at SSS haven’t yielded quite what I’m looking for yet.
A really nice model but muscles don’t sit correctly with the arms extended, shoulder/upper arm looks dislocated which throws off the curve that follows through to the breast.
Hi, all its a little update, I am working on detail legs, and hands. For hand I use a cool tutorial made by Antropus (www.antropus.com) in maya but can be made in blender too :).
I’m aware this is resurrecting an old thread; I traced back from your new sphere modeling thread.
Very nice modeling! At first I thought the proportion issue was that the head might be too big, but looking closer I think it’s that the arms are too small. Also, I think the knees should probably be moved up a bit, shortening the thigh by about 1/3 or so.
Unorthodox topology aside, this is some of the best character modeling I’ve seen done in Blender!