I am new to this forum and I am a newbie for Blender as well.
Currently I am trying to model a gauntlet so I can print it with 3D printer for hobby.
I am currently seeking advise of how to create an object like below with better efficiency.
I have created a sample with “Bezier Curve + Spin” similar to “how to create a wine glass tutorial” I found online.
But I got problem with modifying the shape of the model more smoothly.
I drag the vertices that I want to modify but it doesn’t change the shape of the model smoothly like a curve.
Also it is hard to determine which vertices to be selected when I want to reform the model to have a different curve.
Would any one please point a direction for me, what tools or function I could use to make this modification more efficient, accurate and with smooth edges?
Since you worked out the general form of gauntlet, you can use it to layout final form by using re-topology. Just hand lay mesh pattern by hand. Using mirror modifier and keep it simple and smooth it out with subsurface modifier.
I’d suggest start from default cylinder, add some loopcuts and use Proportional edit Scale on edge loops to get initial shape. Then Bisect or knife cut through the bigger diameter end and delete part.
To further adjust shape use copy of the object which you Shrinkwrap onto the original and again use Proportional edit this time on selected vertices. http://www.pasteall.org/blend/36317
Now I got another question where I want to put emblem on the Gauntlet, but having hard time to seek for a best way again.
I am currently stuck with a method where I want to create the emblem with a flat 2D plane and then bend it to have a shape which looks like the surface of the gauntlet and then lay it on top of it to extrude it as emblem.
I have created a test project to see if I can bend the cube object like what I wanted, but the result is as following:
Now I got another question where I want to put emblem on the Gauntlet, but having hard time to seek for a best way again.
I am currently stuck with a method where I want to create the emblem with a flat 2D plane and then bend it to have a shape which looks like the surface of the gauntlet and then lay it on top of it to extrude it as emblem.
I have created a test project to see if I can bend the cube object like what I wanted, but the result is as following:
You could use bump/normalmap texture on the object itself or you could copy patch of the mesh from model an use displacement texture/sculpt and add some thickness after. Latter would increase vertex count significantly though.
PS Looking at images - take some experimentation using LoopTools addon - mesh edges look jagged and Relax on loop smooths this out. Any modifications on mesh while Shrinkwrap is in effect is better if Proportional edit is on and influence set appropriately.
I am currently trying to download “LoopTools Addon” but when I clicked download link from official page, it only takes me to a link with many files which I don’t know where I can find the script for the Addon.
Would you please let me know which file or which folder should I download, so I can install it in Blender?
I am simply lost after getting into this page after clicked the download link:
I believe you just need to tick checkmark in User Preferences- Addons.
LoopTools addon is included in the default blender installation you download from blender.org.
I only have a low resolution motif of the emblem, such as below:
[ATTACH=CONFIG]383286[/ATTACH]
But it doesn’t has to be precised, anything looks like a emblem will do for the detailed part.
I have experience with creating 3D model from flat 2D image I have created with photoshop, via inkscape and then extrude, so I was thinking using something similar to this technique.
I am currently thinking of following steps, please let me know am I on the right track:
Using photoshop to trace the main motif and use free material online for the detailed part.
Pass it to Inkscape to make it as vector scale diagram
Pass the svg to blender and convert it to mesh
extrude the emblem to have depth
bend the emblem to suit the shape of gauntlet surface
lay it on top of the gauntlet object
Join 2 objects as one
I am currently having issue with step 5, where I need to bend the emblem to suit surface of the gauntlet.
Please point me a direction if I am off the track.
Thank you
1 - Dynatopo
you could locally sculpt the details
if you need nice topo then do a retopo to get quads
2 - Skin modifier
you can start shaping it with skin modifier
then apply it and add details with dynatopo or manually add details
if you need nice topo then do a retopo to get quads
blender has all the tools necessary to work in 3 D
so learn how to use these and it will be faster but need to practice I guess