I just bought the book: Game Modeling Using Low Polygon techniques, and I’m having a hard time understanding the concepts in it.
So far I’ve deducted that you:
1)Trace the side of the character
2)Extrude the outline to half the character’s width (to mirror later)
3)Move vertices to match the front view of character
…then I get stuck, and my model comes no where near looking like the model in the book.
How do I get past that part without having the character looking blocky?