I’ve been reading a few tutorials, and it seems that there is a setting where you can model one side of a mesh and create a mirror image on the opposite side. How do you do this?
Model half your mesh. Ie 1/2 a head, 1/2 a car etc.
In edit mode, select the row of verts which will be the middle of the joined mesh.
Press SHIFT+S to open the snap menu, select cursor to selection.
Now select all verts in the mesh, A key.
In the header bar for the 3d window, change the rotation/scaling pivot point to the 3d cursor.
Duplicate the verts by pressing SHIFT+D, then right click to cancel moving the new verts.
Press M to open mirror menu, select X local if in front view or y or z depending how you want to mirror.
Reselect all verts and press W to open edit menu, select rem doubles to join both sides of the mesh.
Hope this helps.
Sonix.
Thanks for the quick response. I was familiar with that method, but if you look at the tutes halfway down this page:
https://blenderartists.org/forum/viewtopic.php?t=21382&start=0&postdays=0&postorder=asc&highlight=
it looks like the left and right sides of the meshes are being modeled simultaneously and that’s what I’m interested in. Am I just looking at it wrong.
That is the method he uses, he’s not saying when he’s using it that’s all.
He is modeling only one side of the head from a cube, then deleting the unedited side and mirroring the mesh.
Sonix.
If you copy an object with alt-d the two objects meshes are linked, editing one changes the other. If you mirror one of the objects you can do mirror modeling.
GreyBeard
Thanks. I am a big fan of your tutorials. I hope you decide to make some others.
This how I start a mirrored model:
- In edit mode, rough in the basic shape, such as a head or a torso.
- Add an edge loop roughly down the middle with CTRL-R.
- Select all the verts to the left of this bilateral symmetry line (but not the line itself) with the BKEY and delete them (x > delete vertices).
- TABKEY to get to object mode.
- ALT-D to duplicate with linking (also spacebar > Edit > Duplicate Linked).
- Without moving your mouse, ENTER. This will keep your new linked object in the same position as you original.
- In front view position your cursor along the symmetry line (the left edge of you half-model).
- With your linked copy still selected, CTRL-M to mirror it. Select the X axis option.
- Zoom in on the central line, the two halves are probably not aligned right now.
- GKEY and XKEY to move the left half so that the identical central lines match as closely as possible.
- Select the right half object (it doesn’t matter which, but it is easier to access the right side view so I work on the right side model). TABKEY to edit.
- Move something and the same vert on the left side moves, too.
- When modeling, try to not move any verts on the central line in the x direction, be especially careful when using the scale command.
- Model away.
- When you are ready to stitch up your halves into one model, enter object mode and delete the left half.
- Then follow sonix’s intstructions above to stitch it up.
Scott
Thaks to everyone. I knew there had to be an easir way to model symmetrically.