Hello.
Well, I’m starting to model characters, and right now I have modeled a low poly human base, and I’m adding clothes to it. What I’m doing with the low poly model and clothes is:
I model the clothes as a separate object, (previously I copy certain polys from the body that I separate to model the clothes). When I have the piece of cloth modeled, I apply it a solidify modifier in order to give it thickness. Then I delete the interior faces created by the solidify modifier, and I left there the superior and inferior border created by it.
The I delete the polys of the body where the clothes are going to be, and I weld manually the vertices of the clothes to the body.
Since I’m working with a low poly model it is more or less easy.
But I have been thinking that in my futures projects my models are going to be like 20.000 polys instead of 7000, and it will be a little more difficult deleting and welding polygons manually. Also, I will be using normal maps of models with 1.000.000 polys over the 20.000 polys models and if I delete polys and weld the clothes I will mess the textures and the normal maps, and I will have to make them again, isn’t it?
The simplest thing to do would be making the nude body of the characters with it’s normal maps, model the clothes separately, and then putting the clothes to the model, but then it would be a lot of interior and hidden faces, so I don’t know how this is made. Fighting games like Tekken or Dead or Alive have different costumes for each character, and that is what I want to do, but I don’t know how to do it, can someone explain it to me?