Modeling light cars

How can i model light cars? i´m using a simple cube with a half sphere inside. is there any particular way to model a light car? I´m trying to achieve a realistic light car. that even if the lights are off, the light look realistc. I think that inside part of the car light are similar to the disco ball, with all the little mirrors and everything
Thanks.:smiley:

Do you mean the lights ON cars? Like headlights, taillights etc?

For the reflective part, you just need to active the RayMirror and add a 1 or 2 to the number of reflections. For the different angles on a signal light, you would need to cut up the mesh into different angles and make sure you had REFRACTION and probably some of the other values set.
Try a search for some of the diamond pictures, etc on here.