How can i model light cars? i´m using a simple cube with a half sphere inside. is there any particular way to model a light car? I´m trying to achieve a realistic light car. that even if the lights are off, the light look realistc. I think that inside part of the car light are similar to the disco ball, with all the little mirrors and everything
Thanks.
Do you mean the lights ON cars? Like headlights, taillights etc?
For the reflective part, you just need to active the RayMirror and add a 1 or 2 to the number of reflections. For the different angles on a signal light, you would need to cut up the mesh into different angles and make sure you had REFRACTION and probably some of the other values set.
Try a search for some of the diamond pictures, etc on here.